![]() However, breaches like this give companies an opportunity to push workers back into the office. It also came with added benefits, namely a push for better work-life balance in an industry notorious for crunch culture. But WFH has become a more viable option for some game developers. Working on a big-budget video game isn’t all that easy to do from home, for technical and security reasons. How the leak affects workplace culture - The last two years created a lot of problems that game development had to find solutions for. Leaks have the potential to change remote work policies at major studios. But it may be unrealistic given the extent of the leak and the general consensus on how this will affect production. This is what anxious gamers want to hear right now. Rockstar released a statement assuring fans that they, “do not anticipate any disruption to our live game services nor any long-term effect on the development of our ongoing projects.” ![]() As a Ubisoft developer speculates, the need to rework so much from the ground up could push the release closer to the end of the decade, with this leak accounting for nearly two years' worth of work in itself. What does this mean for Grand Theft Auto 6? There’s a good chance it could mean a significant delay. If you can see every line of code, every API and Database queries, how the code interacts line by line, how the CHEAT ENGINE detects people attempting to exploit, you know exactly how to get around it.” Peeling back the layers to see how games and software works from that entry point is relatively difficult to do,” explains a game developer who goes by the handle GrunkleGrok on Twitter. “When code goes live, there's usually substantial obfuscation and encryption around the actual code that runs the software. That could present a major security risk for players - and it isn’t an easy fix. Why a delay is likely - The GTA 6 leaker claims to have gained access to the source code of the current build of the long-awaited sequel. The last Grand Theft Auto came out in 2013.
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